Tag Archives: Warframe

Warframe – Enemies

Infestation

Light Infestation (Runner, Charger, Leaper)

  • 3.0x blade damage
  • 3.0x serrated blade damage
  • 2.0x fire damage
  • 2.0x headshot damage
  • 0.5x armor piercing damage
  • 0.0x supernatural damage
  • no damage reduction by Runner and Leaper
  • ~50% damage reduction by Charger

Ancients (Healer, Disruptor, Toxic)

  • 2.0x fire damage
  • 2.0x headshot damage
  • 1.5x bullet damage on head
  • no damage reduction on lower arm and lower leg
  • ~90% damage reduction

Grineer

Light Grineer (Flameblade, Powerfist, Sawman, Scorpion)

  • 2.0x headshot damage
  • 1.5x bullet damage on head
  • no damage reduction

Medium Grineer (Ballista, Lancer, Scorch, Trooper)

  • 2.0x headshot damage
  • 1.5x armor piercing damage
  • 1.5x bullet damage on head
  • 1.25x electricity and fire damge
  • ~70-90%  damage reduction

Heavy Grineer (Bombard, Commander, Heavy Gunner, Napalm, Seeker)

  • 2.0x headshot damage
  • 1.5x bullet damage on head
  • ~50-80% damage reduction
  • physics impact damage reducted by armor by commander and seeker

Corpus

Crewmen (Tech, Crewman, Prod, Sniper)

  • 2.0x electricity damage
  • 2.0x headshot damage
  • 2.0x armor piercing damage on head
  • 0.0x bullet damage on head
  • ~40-70% damage reduction

MOA (Fusion, MOA, Railgun, Shockwave)

  • 3.0x damage on fanny pack
  • 2.0x electricity damage
  • 2.0x damage on head
  • 0.5x damage on gun
  • no damage reduction

True Damage

  • Serrated Blade Damage Type
  • Armor Piercing Damage Type
  • Poison Damage Type
  • Physics Impact Damage Type (but Grineer Commander and Seeker)
  • Light Infestation (but Charger)
  • Lower arm and leg by ancients
  • Light Grineer
  • MOA

Warframe – Dual Stats Mods

Rifle

  • Hammer Shot – Critical Damage +60% and Stun Chance +40%
  • Wildfire – Fire Damage +60% and Magazine Capacity +20%

Shotgun

  • Accelerated Blast – Armor Piercing Damage +60% and Fire Rate +60%
  • Blaze – Fire Damage +60% and Damage +60%

Pistol

  • Ice Storm – Freeze Damage +40% and Magazine Capacity +40%
  • Stunning Speed – Reload Speed +40% and Stun Chance +10%

Melee

  • Focus Energy – Electric Damage +60% and Charge Speed +40%
  • Rending Strike – Armor Piercing Damage +60% and Charge Damage +60%

Warframe

  • Constitution – Ability Duration +28% and Knockdown Recovery +40%
  • Fortitude – Shield Recharge +80% and Chance To Resist +20%

Alternate Helmets Pro and Contra

Ash – Stamina for Efficiency
Ash – Energy for Speed
Banshee – Energy for Health
Banshee – Efficiency for Stamina
Ember – Energy for Shield
Ember – Health for Speed
Excalibur – Shield for Health
Excalibur – Strength for Armor
Frost – Armor for Health
Frost – Strength for Shield
Loki – Efficiency for Armor
Loki – Range for Health
Mag – Range for Shield
Mag – Energy for Speed
Nova – Stamina for Health
Nyx – Stamina for Shield
Nyx – Efficiency for Armor
Rhino – Health for Sprint
Rhino – Speed for Strength
Saryn – Speed for Health
Saryn – Stamina for Duration
Trinity – Duration for Health
Trinity – Shield for Efficiency
Vauban – Energy for Health
Vauban – Shield for Efficiency
Volt – Strength for Stamina
Volt – Duration for Shield

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Warframe – Aura Mods and Aura Slots

Non Polarity

Excalibur

V Polarity

Ash, Banshee, Ember, Mag, Rhino, Volt

  • Rifle Amp (+45% Rifle Damage)
  • Steel Charge (+18% Melee Damage)

D Polarity

Frost, Saryn, Trinity

  • Infested Impedance (-30% Infestation Movespeed)
  • Rejuvenation (+0.6 Health per Second)
  • Physique (+15% Health)

Bar Polarity

Loki, Nova, Nyx, Vauban

    • Corrosive Projection (-30% Enemy Armor)
    • Enemy Radar (+30m Enemy Sense)
    • Energy Siphon (+0.6 Energy per Second)
    • Shield Disruption (-18% Enemy Shield)
    • Rifle Scavenger (+150% Rifle Ammunition)
    • Shotgun Scavenger (+150% Shotgun Ammunition)
    • Pistol Scavenger (+150% Pistol Ammunition)
    • Sniper Scavenger (+150% Sniper Ammunition)

Warframe – AoE Damage Abilities

All values calculated wih focus, stretch and continuity on max level

1st and 3rd abilities

Warframe Ability Energy Targets Damage Type Range
Ash Shuriken 25 2 650 – 1300 Serrated Blade
Ember Fire Blast 75 1195 Fire 8.0
Excalibur Slash Dash 25 650 Blade 20.8
Frost Ice Wave 50 735 Freeze 26.0
Nyx Psychic Bolts 50 1 – 6 163 – 975 Blade
Rhino Charge 25 845 Impact? 16.9
Volt Shock 25 5 280 – 1400 Electric
  • Shuriken is a pleasant ability to destroy Rollers or Ospreys
  • Slash Dash is great on non high level light infestations (1950 Dmg)
  • Everything else ability-damage-potential could reached with a good weapon

4th abilities

Warframe Ability Targets Damage Type Range
Ash Blade Storm 15? 1300 – 19500 Serrated Blade 20.0
Banshee Sound Quake 1365 Bullet? 23.4
Ember World On Fire 3 – 32 5550 – 16650 Fire 23.4
Excalibur Radial Javelin 15 1300 – 19500 Serrated Blade 32.5
Frost Avalanche 1300 Freeze 13.0
Loki Radial Disarm ? on infestation ? 26.0
Mag Crush 1300 Bullet? 18.6
Nyx Absorb 32.5
Rhino Stomp 1040 Impact? 26.0
Saryn Miasma 1103 Poison 13.0
Volt Overload 1400+ Electric 26.0

Strong at high level: Blade Storm, Radial Javelin, and Miasma
High Range: Radial Javelin, Stomp, Absorb, Overload, Sound Quake and World On Fire
Everything else: Avalanche and Crush

Warframe – Best Guns

Hek – Short Range, Average Damage, Good Ammunition
Flux Rifle – Short Range, Deadly Damage, Bad Ammunition
Dera – Mid Range, High Damage, Slow Flight
Despair – Mid Range, Average Damage, Good Ammunition
Ogris – Mid Range, AoE Damage, Good Ammunition
Acrid – Mid Range, Damage-over-Time
Supra – Mid Range, Average Damage, Metal Auger